In his groundbreaking four-part work Parallel (2012-14), Harun Farocki explores the realm of video game design, particularly in its conception and creation of virtual worlds. With his characteristically probing, philosophical perspective, Farocki reveals and ponders the myriad ways in which these designed environments connect to or depart from our own individual and collective understanding of the actual world we inhabit. Through Farocki’s lens, video game design, as a practice of digital cosmogony, reveals itself as both a tool of the imagination and, inevitably